Practicing environment tech for video games and VR productions.
I created this environment mostly with tools i created in houdini.
As more and more game studios are adapting this workflow, there is no denying its the future of
game development for small teams.
My love for real time tech and optimizing for computer hardwares is what has made me make the huge leap from vfx to game tech.
On this project,I was able to get the level to run on average of 45FPS, on my rtx 2070 nvidia GPU, and 48gb of memory. No Nanite,No Lumen. I used the good old LODs and distance culling method.
I hope you enjoy looking this,I have more to come.Thank you.
Cabin model by Lukaas
final look
landscape,lake and tools creation in houdini.Made use of houdini mask as layers for blending textures in unreal engine material
workflow in unreal engine sped up
fleshtool demo on Trees
fleshtool demo on Cabin
shader optimization view