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COSMIC CABIN

Practicing environment tech for video games and VR productions.
I created this environment mostly with tools i created in houdini.
As more and more game studios are adapting this workflow, there is no denying its the future of
game development for small teams.
My love for real time tech and optimizing for computer hardwares is what has made me make the huge leap from vfx to game tech.
On this project,I was able to get the level to run on average of 45FPS, on my rtx 2070 nvidia GPU, and 48gb of memory. No Nanite,No Lumen. I used the good old LODs and distance culling method.

I hope you enjoy looking this,I have more to come.Thank you.

Cabin model by Lukaas

final look

landscape,lake and tools creation in houdini.Made use of houdini mask as layers for blending textures in unreal engine material

workflow in unreal engine sped up

fleshtool demo on Trees

fleshtool demo on Cabin

shader optimization view

landscape material

landscape material

lake material

lake material

tools i created in houdini

tools i created in houdini

WIP

WIP