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HOBITTON MILLHOUSE

Hobitton MillHouse Project i did to apply my knowledge of working in USD inside Houdini. House was modelled in Maya, look dev was done in Substance Painter and every other thing from terrain to assembly and lighting was done inside Houdini/Solaris/Arnold. basic comp was done in Nuke. Hope you like it!

Hi Res Video

Early progression of project

Early progression of project

Solaris Network

Solaris Network

terrain build network

terrain build network

USD layers, as you can see, i dont have a general USD layer where the whole sets live in.I plan to implement this in my next project just to be able to move the whole software as a whole into another program that supports USD and Mtlx.

USD layers, as you can see, i dont have a general USD layer where the whole sets live in.I plan to implement this in my next project just to be able to move the whole software as a whole into another program that supports USD and Mtlx.

Hi res terrain

Hi res terrain

WIP of house texture all done in SP

WIP of house texture all done in SP

WIP of house texture

WIP of house texture

Udims for the house

Udims for the house

WIP of texturing

WIP of texturing

final texture

final texture

house wireframe

house wireframe

house wireframe

house wireframe

house wireframe

house wireframe

Uvs

Uvs